vendredi 28 avril 2017

COD: WW2 needs to fix the series' increasingly poor multiplayer by improving map design

Call of Duty: WW2 just got revealed during a buzzword-filled livestream from Activision and Sledgehammer Games. Were told the series is going back to its roots. Those roots are gritty and theyre authentic. Visceral, even. Im honestly surprised nobody stepped on-stage to explain to us how this game was built from the ground up. Where the last few Call of Duty games have had us double-jumping, wall-running, and blowing our enemies out of the air like meaty clay pigeons, Activision say this is a Call of Duty with its boots planted firmly on the ground.

COD: WW2 needs to fix the series' increasingly poor multiplayer by improving map design

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